The PLJ_SndIn SynthEdit module was developed to provide the capability to stream audio into your host’s effects rack. Now, many hosts already have this feature so you won’t want to use this effect. However, Muzys does not (yet). This is a quick’n’dirty work around.
The plug features a dropdown selector of all audio inputs detected, a gate button and two scopes. One displays the wave form, the other – along with the two “voltmeters” – displays some random debugging information (to be removed from any final version!).
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– All audio is going to be converted by Muzys so that it can be used in any host. The *new* host that you get to use with this module *will* have to load the file in its DLL.
– If the module is loaded in, it should play music as well.
– This module generates some unique codes to act as MIDI CCs, making the plug compatible with most host.
– There are two “voltmeters” one of which tracks the “input volume” and one of which – the “output volume”.
– The “Voltmeter” is NOT a voltage meter. It’s uses a filter for selectivity.
– The “Voltmeter” display some debugging information (to be removed from any final version!).
– The “Scope” is actually two scopes, both showing the same waveform.
– One is used for reading the inputs and the other is used to play the outputs.
– A button resets the module.
– You must have two input sources (but it’s a bit a sample a bit wierd on some hosts):
1. A normal Audio In
2. A MIDI Out
– NOTE: Do NOT save the MIDI data to disk! It’s only a temporary measure.
– You might also have a third input port if your host has a multisource plug and you want to use it’s audio input.
– The plug is standalone and doesn’t need MSC to function.
* Module files;
* SoundBank file;
* Setup file
– Install SoundBank sound effects using Muzys Installer;
– Install the PLJ_SndIn Full Crack Plugin;
– Replace the sound effects in Muzys DAW;
– You should now be able to input instruments or voices into any audio editing program.
– The module will play sounds, but not necessarily in synch with other host plugins’ effects.
– The information displayed by the “scope” may be a bit wierd, but it’s better than
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SoundIn Plugin for Synthesizers
Muzys tells you what is playing and when it stops.
Plugins to add sound in any synthesizer
The plug signal class offers three signals. They are the “SoundIn” patch, the “SndIn Gate”
patch and the “SndIn Mute” patch. The SoundIn Patch shows all available audio inputs (playing audio inputs). The SndIn Gate Patch waits until a user clicks on a recording button, in the SndIn Mute Patch no audio input is recorded.
Muzys (Muzzy and mine) – is a take of several plugins to
make music more fun by showing the waveform in the most
simple way as possible. Muzys wants to be simple – and offers two
sounds to help you. The sound of the ukulele would be for the SndIn Patch – while the sound of
the VU meter might be for the SndIn Gate Patch and the SndIn
Two waveforms are shown: the waveform of the audio input and
the „reverse“ waveform – the waveform of the audio input
when the audio input is muted.
The waveforms are drawn on the same window
Muzys has two control buttons:
– Toggle: toggle the audio input selected.
Unmute: unmute the audio input selected.
Mute: mute the audio input selected.
SoundIn : This will show the waveforms of all the currently selected audio inputs.
Mute the sound of a current audio input by clicking on the „mute“
This is nice for unmuteing short patches from your host if you
are annoying sounds in between.
Muzys can currently (read: earliest version available) be found
on GitHub. Some features are not implemented yet.
Muzys features the following functionalities:
– All current audio inputs in the selected instrument have a
– You can mute them as a whole.
– You can mute a single audio input.
– The played audio is saved as a file and the path is displayed
in the „waveform“.
– You can display the „radio“ of the host with a ton of
– The audio input
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PLJ_SndIn is a new plug-in for the WMT Delta product family. It makes it possible to stream the audio from any of your audio inputs, in real-time, from your main host to the effect rack.
PLJ_AudioInWavOut plugin lets you listen your audio input from the WAV header. It is a quick and dirty workaround for ALSA. It would be nice to have it in every host that supports ALSA.
PLJ_Alsa plugin is a quick and dirty plug-in for your ALSA applications. Thanks Danyel (devlub) for creating it 🙂 It’s a quick and dirty plugin. This is a quick and dirty plugin that forces ALSA to act like a virtual machine for you. Which means you no longer need to be a member of sound groups and you will not be able to use more than one sound device simultaneously. You could probably patch it to support multiple devices (one device per card).
PLJ_Mixer plugin is a quick and dirty plugin for your mixer applications. It will allow you to see the wave form in real time when you want to monitor your channels.
PLJ_Swati is a plugin to show a 128X128 pixel image (for example a word or text) in the wave form display. This plugin is entirely optional as you can obviously show an image in any host with Waveform Display.
PLJ_Mixer Mask Description:
PLJ_Mixer Mask is a quick and dirty way to show/hide multiple channels (by masking them off).
PLJ_Frog is a plugin to display the sample rate and the sample depth of the audio data.
This is a quick and dirty way to calculate the sample rate and sample depth of audio data. This is a quick and dirty way to calculate the bit depth and sample rate of audio data.
PLJ_Frog2 is a plugin to show the calculated sample rate and sample depth of audio data.
PLJ_FF plugin is a quick and dirty plugin to save and load a configuration file with the FF plugin parameters.
What’s New In?
This plug sends the audio from the active effect on the bus, if one is set on the plugin. If no effect is set, the input is a useless dummy. This is set by default. If you want to bypass all active effects, you need to change the dropdown selector to “None”.
PLJ_SndIn Effect In:
This is set by default to the effect you set to be active in your send effects editor. If no effect is set on the plugin, the input is a dummy.
This is set by default to -12dB. Use -6dB if you have a midi send effect that is going to use your inputs.
This is set to “Unchecked” by default. An effect cannot use its inputs if it is set to Unchecked. This overrides all effects that are currently active. If you want to bypass all effects that are currently active, you need to change the dropdown selector to “None”.
This is a simple scoped display of the current input spectrum which shows the amplitude and frequency. Unfortunately, the scopes don’t seem to be working properly in the released version. They should be dynamic – like the input level one. Please let me know if they work for you.
Create a new EFX module in SynthEdit.
Make sure that the current channel is set to “Save Data” (note that this is not done automatically like for the other steps).
Add a “PLJ_SndIn” plug, connect its input to the “SndIn” output of the synth.
Set the “PLJ_SndIn In” to the input that you want to use in the SndIn section of your send effects editor.
Add a “Delay” plug, connect its output to the “Out” input of the PLJ_SndIn. (The delay should be the same length as the input you use in SndIn.
Add a “Gate” plug, set its threshold to “11 – 24dB” and its midi message to “MEM:IN”.
Add a “MidiIn” effect to your send effects editor, add it to the first “PLJ_SndIn” tab and set the “Instrument” to “MIDI”. If your send effects editor requires the use
System Requirements For PLJ_SndIn:
OS: Windows 7 SP1, Windows 8.1
Processor: Intel® Core™ i3-4130T, 2.8 GHz
Memory: 4 GB RAM
Graphics: NVIDIA® GeForce GT 640M 4GB or better
DirectX: Version 11
Hard Drive: 18 GB available space
Media: A DVD drive and optional disc for the game is required
Network: A broadband Internet connection
Sound Card: A DirectX 11 compatible sound card is required